We played Ghost Blitz (Zoch, 2010) today for the first time. This is a great game of visual perception. Dobble is a good game for spotting the same object on two cards. Ghost Blitz takes this a step further by asking you to find the object which is not on the card. It requires a process of elimination at speed to find the right object. I wrote in an earlier posting about Space Faces being my favourite game. Ghost Blitz is not far behind, because it stretches the brain in different directions, making it great fun.
There are five wooden items: a white ghost, a green bottle, a grey mouse, a blue book and a red chair. There is a deck of cards, each card showing two items, with one or both items in the wrong colour. A card is turned, then players either shout out or grab the “correct” item. If one item is the correct colour, players need to grab that correctly coloured item. If both items are the wrong colour, then players look for the item and colour not on the card e.g. if the card shows a green ghost and a red mouse, the answer is the item which is not the ghost, not the mouse, not green and not red: it must be the blue book. The player with the most cards when the deck runs out is the winner.
After some demonstrations of how to eliminate the items, the children picked up the concept quickly, and enjoyed a fast-paced game until we had a winner. Sadly the mouse lost an ear at one point. I was able to push it back in. I must remember to get the superglue out.
We also played Swish (ThinkFun, 2011), another game of visual perception. There are 60 transparent cards; each card has some combination of balls and hoops on it, in different positions, with these shapes being in four colours. A Swish is two or more cards that can be laid on top of one another in a way that every ball fits in a hoop of the same colour. Flipping and rotating are allowed. To start the game, 16 cards are laid out in a 4×4 grid. Players simultaneously try to create a Swish, keeping the cards used, with new cards laid to fill in the gaps in the grid. The player with the most cards when the deck runs out is the winner. It took the children a little while to grasp the concept, but by the end of the game they were eagerly making Swishes.